Ojek Pickup

Ojek Pickup

Play as a Ojek motorcyle rider. Your goal is to pick up passengers, and drop them off at their destination.

If you aren't familar with Ojek, this is a term for motorcycle taxis ( motorbikes ) in Indonesia. Gojek or ojek is a huge phenomenon with the rise of Uber, Lyft, and smartphone enabled transportation.

Indonesians use ojek to easily commute from one place to another, especially in big, congested cities.

The Basics of Ojek Pickup

Use motorcycles to transport people

Exciting Game Features

- Intuitive touch and drag system to plan your Ojek routes.
- 6 different Indonesian cities to play in. Travel Indonesia while learning new landmarks from different cities, such as Jakarta, Bogor, Surabaya and more.
- Fun theme, and upbeat audio.
- Different Ojeks to play with.
- Stuck? Use hints to help solve your puzzles.
- Fans of Uber, Grab, Didi and Lyft will appreciate this game.

What technology or framework is used to develop Ojek Pickup?

This game was built using Javascript technology.

Which game genre best describes this title?

This title belongs to the Puzzle game category.

Is the game designed for use on smartphones and tablets?

Ojek Pickup is designed for mobile play on phones and tablets.

Does the game contain any graphic content involving blood?

Yes, Ojek Pickup contains scenes with blood or gore-related content.

Who was in charge of the game's creation?

The company or team that developed this game is MarketJS.

Is this game suitable for younger or older players?

The recommended age bracket for playing this game is Teens, Young Adults, Adults.

Is there any depiction of cruelty or mistreatment in the game?

Yes, cruelty is displayed in the gameplay of Ojek Pickup.

Is this game gender-specific in its design?

This game is primarily designed for Male & Female.

Which tags summarize the gameplay experience?

The tags that describe the gameplay of this game are: family.

Would this game be considered safe for kids to play?

No, kids cannot play Ojek Pickup without concerns.
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